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List of Free Game Programming Books
A very nice collection legally free books on Game Programming and Computer Graphics for Games

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Game Maker Pages

In 2000, Ari Feldman wrote a book called Designing Arcade Computer Game Graphics. Unfortunately, it was taken out of print (although copies still exist in the retail channel). Ari Feldman has been so kind to give me the right to distribute the book electronically. In this way all of you can learn about how to create graphics for your games.
http://www.gamemaker.nl/feldman.html
created by freebooksandarticles on 2008-06-16 05:51:15

Action Arcade Adventure Set

This book was released in 1994, and despite a few online flames, it was enormously successful. In November of 1997, the publisher took it upon himself to declare the book "out of print" and shredded all the remaining copies. Without telling me. Thanks a lot, Keith.
http://www.fastgraph.com/makegames/sidescroller/
created by freebooksandarticles on 2008-06-16 05:39:36

Evaluating Java for Game Development

This report is registered as report 01-11-11 at the Department of Computer Science, the University of Copenhagen, Denmark. The report was written by Jacob Marner with Associate Professor Jyrki Katajainen as supervisor. It was turned in on March 4th, 2002.
http://java.coe.psu.ac.th/FreeOnline/Evaluating%20
created by freebooksandarticles on 2008-06-16 04:12:19

The Art of Computer Game Design

This text was originally composed by computer game designer Chris Crawford in 1982. When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art of Computer Game Design, which was then long out of print. Prof. Peabody requested Mr. Crawford's permission to publish an electronic version of the text on the World Wide Web so that it would be available to her students and to others interested in game design.
http://www.vancouver.wsu.edu/fac/peabody/game-book
created by freebooksandarticles on 2008-06-16 05:53:45

COMPUTER ANIMATION: ALGORITHMS AND TECHNIQUES

This document surveys computational approaches for producing computer animation. It is intended as a text for advanced undergraduates or for graduates. It is also useful for computer graphics programmers who want to learn the basics of computer animation programming. It does not address production issues in the actual commercial exercise of producing a finished piece of animation.
http://www.siggraph.org/education/materials/HyperG
created by freebooksandarticles on 2008-06-16 05:52:24

BYTE.com > Graphics Programming Black Book by Michael Abrash

Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like.
http://www.byte.com/abrash/
created by freebooksandarticles on 2008-06-16 05:50:26

Online Mirror of the Encyclopedia of Graphics File Formats: Table of Contents

This book is primarily for graphics programmers, but it's also for application programmers who need to become graphics programmers (if only for a little while). Although we didn't anticipate, in the first edition, that the book would be useful to graphics illustrators, we found that it was.
http://www.fileformat.info/mirror/egff/index.htm
created by freebooksandarticles on 2008-06-16 05:47:32

Simulating Humans -- The Book

With the kind permission of Oxford University Press, our out-of-print book Simulating Humans: Computer Graphics, Animation, and Control is now available through the Web as a ~2MB pdf file!
http://www.cis.upenn.edu/~badler/book/book.html
created by freebooksandarticles on 2008-06-16 05:46:17

NVIDIA GPU Programming Guide

The NVIDIA GPU Programming Guide provides useful advice on how to identify bottlenecks in your applications, as well as how to eliminate them by taking advantage of the Quadro FX, GeForce 7 Series, GeForce 6 Series, and GeForce FX families' features. It is available in Japanese, Chinese, and Korean and includes chapters on:
http://developer.nvidia.com/object/gpu_programming
created by freebooksandarticles on 2008-06-16 05:38:38

The Complete Wargames Handbook

2nd Edition. This is the text of the second edition, published in 1992, out of print in 1997. Much of the material was also included in the 1st edition, which was published in 1980. Updates will be made to this online edition as I get the time to do it.
http://www.hyw.com/Books/WargamesHandbook/Contents
created by freebooksandarticles on 2008-06-16 05:20:47

Vector Math Tutorial for 3D Computer Graphics

This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed to read college-level computer graphics text books. Most graphics texts cover these subjects in an appendix, but it is often too short. This tutorial covers the same material at greater length, and with many examples.
http://chortle.ccsu.edu/VectorLessons/vectorIndex.
created by freebooksandarticles on 2008-06-16 04:19:04

Grokking the GIMP - Learning Advanced Image Editing Techniques

The first part of this book focuses on mastering core tools: layers, selections, masks, and colorspaces. The second part builds on the first by presenting an in-depth treatment of touchup, enhancement, compositing, rendering, and image creation for the web. The following gives a synopsis of what you will find in each chapter.
http://gimp-savvy.com/BOOK/
created by freebooksandarticles on 2008-06-16 05:48:36

So You Want to be a Computer Game Developer

If you have the brains, the talent, and the courage to take risks, a career in Computer Game Development may be right for you. The glory, the money, the job security and the creative satisfaction can all be yours, but only if you have what it takes to do the job. Enter this site and you will receive inside information on what it takes to be a Computer Game Developer.
http://www.fastgraph.com/makegames/intro.html
created by freebooksandarticles on 2008-06-16 05:13:54

PSX: The Guide to the Sony Playstation (PDF version) by Kevin Bryan (Book) in Games

Free pdf version of PSX: The Guide to the Sony Playstation. A print version is also available. This pdf file may be distributed freely.
http://www.lulu.com/content/199472
created by freebooksandarticles on 2008-06-16 05:15:10

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